The most efficient way of farming legendaries should therefore shift to something much more fun and variable, rather than players feeling like they need to repeat the same fight ad infinitum if they want to be as efficient as possible. We are reducing the Helmet Drop Rate for the Final Arbiter, so that he will now be more likely to drop gear that isn’t a helmet than before.Įxplanation:These changes will make the Trove areas of the game more attractive while also helping ensure an overall run-through of the Trial becomes more rewarding than before.Ĭompared to before, where the amount of Apocalypse Legendaries obtained from a full run through of the Trial was a minimum of 6, in the new system a complete run through all rooms in the Trial will net a player a guaranteed minimum of 9 Apocalypse Legendaries + RNG chances for others.We are reducing the final Arbiter’s Apocalypse Legendary drop rate, but the “Choice of Legendary“ reward that appears after defeating the final Arbiter remains unaffected.Troves will now also drop their intended targeted loot more often.This guaranteed drop will correspond to the targeted loot option for the respective trove.While it succeeds in combining traditional third person shooting with rewarding dungeon crawling, its messy matchmaking, repetitive mission design, and a dull sci-fi story hold People Can Fly back from delivering to their fullest potential.The full patch notes for today’s Outriders update can be found listed below: “Outriders juggles some truly captivating ideas for the looter shooter genre, yet fails to deftly execute them. Still, there’s a good game there. In our Outriders review, Jim said: A recent patch has remedied the issue with compensation for those affected. One frustrating bug players encountered soon after the game launched saw their inventories wiped with precious weapons, armour, and items, going missing, including Legendary tier gear. Outriders features four playable classes: the Pyromancer, Devastator, Technomancer, and Trickster, each with their own unique skills. To see if they’re currently addressing a bug or glitch you’ve encountered, you can view their updated list of known issues. People Can Fly are still investigating problems the Outriders player community are reporting. We are in the testing phase currently and will have more information to share on this soon. Our next patch requires a little more time for us to ensure its stability, especially following the past week’s successful patch. We’re aiming to buff each class in unison and are avoiding split-buffing, which is why we need a bit more time to bundle these changes collectively for a patch. To that end, we will likely roll these balancing changes into one of our upcoming patches. Some of these changes will require bespoke codework though as the changes are not just to their numbers but also to the way they function. We’re currently looking to buff a few skills for all four classes. Hopefully, the new Outriders update will make more class skills viable, allowing players to experiment with different skill loadouts. These balance changes are no doubt a result of player feedback and Outriders gameplay data collected in the weeks and months after launch. The Polish studio, also known for its work on BulletStorm and Gears of War: Judgment, announced that each class will receive a power boost to a handful of their skills.
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